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Rules of Roulette

1. Definitions
2. Table Layout and Equipment
3. Wagers
4. Minimum and Maximum Wagers

5. Play of the Game
6. Settlement
7. Irregularities
8. General Provisions

 

1. Definitions

1.1 In these rules, unless the contrary intention appears:

  • "Act" means the Casino Control Act 1992;

  • "casino promotional token or voucher" means a token or voucher issued by the casino operator to enable the player to have one free wager at a gaming table in the amount identified on the token or voucher. Promotional tokens and vouchers wagered at a table are forfeited after a valid spin whether the wager wins or loses. If the wager wins, the player is to be paid the winnings in chips or color checks;

  • "casino supervisor" means a person employed in a casino in a managerial capacity relating to the conduct of gaming and includes a games supervisor;

  • "color checks" means chips without denomination markings;

  • "dealer" means a person responsible for the operation of the game;

  • "dolly" means an indicator placed on the layout to denote the winning number;

  • "game supervisor" means a person responsible for the immediate supervision of the operation of the game;

  • "inspector" means a person appointed under section 106 of the Act;

  • "marker button" means a button used to denote the value of color checks;

  • "race-track" means that section of the layout used for the placement of multiple piece wagers in accordance with rules 3.3 and 3.4;

  • "value chips" means chips marked with denominations of value;

  • "zero" includes "0".

 

2. Table Layout and Equipment

  • 2.1 The game of Roulette shall be played at a table with an imprinted layout cloth and with a roulette wheel, of not less than 0.75 meters in diameter, at one end.

  • 2.2 The layout cloth of the table shall display the name and/or logo of the casino, shall have areas designated for the placement of wagers.

  • 2.3 The roulette wheel shall have:

    • 2.3.1 37 equal compartments with one marked zero and indicated by the color green and the others marked 1 to 36 and indicated by the colors alternately red and black around the wheel; and

    • 2.3.2 the numbers marked in the same order. 

  • 2.4 Each ball used in gaming at roulette shall be made completely of a non-metallic substance and shall be not less than 17 millimetres, nor more than 23 millimetres, in diameter.

  • 2.5 The following equipment shall also be used:

    • 2.5.1 marker buttons, constructed of plastic in different colors, sufficient to indicate the values of the color checks in use at the table;

    • 2.5.2 a dolly made of plastic or brass.

  • 2.6 The following equipment may be used:

    • 2.6.1 a display rack, constructed of plastic, with compartments used to indicate the colors and values of the color checks in use at the table;

    • 2.6.2 a winning number display unit, being an electronic device for recording and displaying the most recent winning numbers spun at the table.

  • 2.7 The table shall have a drop box attached to it.

 

3. Wagers

  • 3.1 Diagram "F" is an illustration of the correct manner of placement of wagers on a roulette layout.

  • 3.2 The wagers defined in this rule shall be the permissible wagers by a player at the game of Roulette:-

    • 3.2.1 "One number or Straight Up" which shall win if a single number from 1 to 36 or "0" is wagered and spun and shall lose if any if any other number is spun:

    • 3.2.2 "Two numbers or Split" which shall win if:-

      • 3.2.2.1 either of the two numbers wagered is spun; or

      • 3.2.2.2 "0" and either of 1,2 or 3 is wagered and any one of them is spun; but otherwise shall lose.

    • 3.2.3 "Three numbers or Street" which shall win if:-

      • 3.2.3.1 any one of the three numbers in the row wagered is spun;

      • 3.2.3.2 "0" and 1 and 2 are wagered and any one of them is spun;

      • 3.2.3.3 "0" and 2 and 3 are wagered and any one of them is spun; but otherwise shall lose.

    • 3.2.4 "Four numbers or Corner" which shall win if:-

      • 3.2.4.1 any one of the four numbers wagered is spun; or

      • 3.2.4.2 "0" and 1, 2 and 3 are wagered and any one of them is spun, but otherwise shall lose.

    • 3.2.5 "Six numbers or Six-line" which shall win if any one of the six numbers in the two rows wagered is spun and shall lose if any other number or "0" is spun;

    • 3.2.6 "Column" which shall win if any one of the 12 numbers in the column wagered is spun and shall lose if any other number or "0" is spun;

    • 3.2.7 "Dozen" which shall win if any one of the 12 numbers in the dozen wagered (1-12, 13-24 or 25-36) is spun and shall lose if any other number or "0" is spun;

    • 3.2.8 "Low - (1-18)" which shall win if any one of the 18 numbers wagered is spun and shall lose if any other number or "0’ is spun;

    • 3.2.9 "High - (19-36)" which shall win if any one of the 18 numbers wagered is spun and shall lose if any other number or "0’ is spun;

    • 3.2.10 "Even" which shall win if the number wagered and spun is an even number and shall lose if the number spun is an odd number or "0";

    • 3.2.11 "Odd" which shall win if the number wagered and spun is an odd number and shall lose if the number spun is an even number or "0";

    • 3.2.12 "Red" which shall win if the color of the number wagered and spun is red and shall lose if the number spun is black or "0";

    • 3.2.13 "Black" which shall win if the color of the number wagered and spun is black and shall lose if the number spun is red or "0".

  • 3.3 Where a race-track system for accepting multiple piece wagers is used, as shown in diagram "B", the wagers defined on the race-track shall be:

    • 3.3.1 "Series 5/8 - Tier" (six piece wager); 5/8, 10/11, 13/16, 23/24, 27/30 and 33/36.

    • 3.3.2 "Orphans" (five piece wager); 1, 6/9, 14/17, 17/20 and 31/34.

    • 3.3.3 "Grand Series 0/2/3" (nine piece wager); 0/2/3 x 2 pieces, 4/7, 12/15, 18/21, 19/22, 25/29 x 2 pieces and 32/35.

    • 3.3.4 "Zero Game" (four piece wager); 0/3, 12/15, 26 and 32/35.

    • 3.3.5 "Neighbours" (five piece wager); a specific number with two neighbouring numbers either side, e.g. 17 and the neighbours = 2, 25, 17, 34 and 6.

  • 3.4 Where a race-track system for accepting multiple piece wagers is used, as shown in diagram "C", the wagers defined on the race-track shall be:

    • 3.4.1 "Horse" (three piece wager); 15, 19, and 32.

    • 3.4.2 "Snake" (three piece wager): 2, 4 and 21.

    • 3.4.3 "Dragon" (three piece wager); 17, 25 and 34.

    • 3.4.4 "Rabbit" (three piece wager); 6, 13 and 27.

    • 3.4.5 "Tiger" (three piece wager); 11, 30 and 36.

    • 3.4.6 "Ox" (three piece wager); 8, 10 and 23.

    • 3.4.7 "Rat" (three piece wager); 5, 16 and 24.

    • 3.4.8 "Boar" (three piece wager); 1, 20 and 33.

    • 3.4.9 "Dog" (three piece wager); 9, 14 and 31.

    • 3.4.10 "Rooster" (three piece wager); 18, 22 and 29.

    • 3.4.11 "Monkey" (three piece wager); 7, 12 and 28.

    • 3.4.12 "Ram" (three piece wager); 3, 26 and 35.

  • 3.5 All wagers shall be made by placing value chips or color checks and/or casino promotional tokens or vouchers on the appropriate playing areas of the roulette layout.

  • 3.6 The color checks of a set shall each bear the same distinguishing emblem or mark to differentiate them from color checks of other sets in use at other tables. Each set shall be subdivided into various colors.

  • 3.7 Color checks issued at a roulette table shall only be used for gaming at that table and shall not be used for gaming at any other table in the casino.

  • 3.8 Color checks shall only be presented for redemption at the table from which they were issued and shall not be redeemed or exchanged at any other location in the casino unless that table is closed at the time of the redemption request.

  • 3.9 No player shall be issued with color checks which are identical in color and design to color checks which have been issued to another player at the same table unless the player(s) issued with the color checks agree to the issue.

  • 3.10 Where a player purchases color checks, the specific value to be assigned to each shall be ascertained by the dealer and if that value exceeds the table minimum it shall be denoted by a color check and a related marker button bearing a number on it to designate the value set by that player.

  • 3.11 At the discretion of a casino supervisor, a player may be issued with color checks of more than one color at the same table, provided that as a result, no other player is precluded from wagering with color checks. In such instances the colors issued to the one player shall be designated the same value.

  • 3.12 A wager cannot be withdrawn, placed or changed after the dealer has called "no more bets".

  • 3.13 Wagers orally declared shall be accepted only when accompanied by chips or color checks or casino promotional tokens or vouchers and the dealer has sufficient time to place the wager on the layout prior to "no more bets" being called. All bets must be placed before the call of no more bets.

  • 3.14 Players are responsible for the positioning of their wagers on the layout, whether or not they are assisted by the dealer. Players must ensure that any instructions given to the dealer regarding the placement of their wagers are correctly carried out.

  • 3.15 Wagers shall be settled strictly in accordance with the position of chips or color checks or casino promotional tokens or vouchers on the layout when the ball falls to rest in a compartment of the wheel.

  • 3.16 A casino supervisor may modify the application of rule 3.15 if it is apparent, in the circumstances, that a strict application of the rule would be unfair to the player.

 

4. Minimum and Maximum Wagers

  • 4.1 The minimum and maximum wagers permitted by a player shall be shown on a sign at the table. Unless stated on the sign, wagers are not required to be made in multiples of the minimum. The sign may also state the minimum unit in which wagers may be made above the table minimum.

  • 4.2 Any wager less than the stated minimum or greater than the stated maximum made by a player and not rejected prior to the call of no more bets by the dealer shall be treated as a valid wager.

  • 4.3 A casino supervisor may alter the limits on a gaming table at any time except that a minimum wager can only be changed to a higher minimum if a sign indicating the new minimum and proposed time of change has been displayed at the table at least 20 minutes before the change.

  • 4.4 A casino supervisor may allow a player to wager in excess of the stated maximum provided that a sign denoting the new minimum and maximum wagers for that player is placed on an appropriate area of the table.

 

5. Play of the Game

  • 5.1 At the completion of all payouts from the previous spin or before the ball is spun, the dealer shall announce "place your bets".

  • 5.2 The ball shall be spun by the dealer in a direction opposite to the rotation of the wheel and shall complete at least four (4) revolutions around the track of the wheel to constitute a valid spin.

  • 5.3 While the ball is still rotating around the wheel, the dealer shall call "no more bets" and indicate by hand movements above the layout that betting will now cease.

  • 5.4 Upon the ball coming to rest in a compartment of the wheel, the dealer shall announce the result and shall place the dolly on the corresponding number on the layout.

  • 5.5 After placing the dolly on the layout, the dealer shall:-

    • 5.5.1 in the case where no race-track is in use, collect all losing wagers from the layout then proceed to pay all winning wagers;

    • 5.5.2 in the case of the race-track shown in diagram B:

      • 5.5.2.1 collect all losing wagers from the race-track and place all winning wagers from the race-track onto the corresponding section of the layout;

      • 5.5.2.2 collect all losing wagers on the layout and proceed to pay all winning wagers;

    • 5.5.3 in the case of the race-track shown in diagram C:

      • 5.5.3.1 collect all losing wagers from the race-track and place all winning wagers from the race-track onto the corresponding number of the layout;

      • 5.5.3.2 collect all losing wagers on the layout and proceed to pay all winning wagers.

 

6. Settlement

  • 6.1 Winning wagers at the game of Roulette shall be paid at the odds listed below:

    Wager Odds
    One number or Straight Up35 to 1
    Two numbers or Split17 to 1
    Three numbers or Street11 to 1
    Four numbers or Corner8 to 1
    6 numbers or Six-Line5 to 1
    Column2 to 1
    Dozen2 to 1
    Low (1-18)1 to 1
    High (19-36)1 to 1
    Even1 to 1
    Odd1 to 1
    Red1 to 1
    Black1 to 1
  • 6.2 When the ball comes to rest in the compartment of the wheel marked "zero", all wagers shall lose other than those made straight up on the "zero" or made in any available combination of the "zero" and the numbers one, two and three.

  • 6.3 Winning wagers made straight up on the "zero" or made in any available combination of the "zero" and the numbers one, two and three shall be paid at the same odds as would apply in respect of the same type of wager involving any other numbered square on the layout.

 

7. Irregularities

  • 7.1 If the ball is spun in the same direction as the wheel is rotating, the dealer or casino supervisor shall announce "no spin" and the dealer shall attempt to remove the ball from the wheel prior to it coming to rest in one of the compartments.

  • 7.2 If the dealer or casino supervisor anticipates that the ball will not complete four revolutions around the track of the wheel, the dealer or casino supervisor shall announce "no spin" and the dealer shall attempt to remove the ball from the wheel prior to it coming to rest in one of the compartments.

  • 7.3 If a foreign object enters the wheel prior to the ball coming to rest the dealer or casino supervisor shall announce "no spin" and the dealer shall attempt to remove the ball from the wheel prior to it coming to rest in one of the compartments.

  • 7.4 If the ball fails to fall into one of the compartments the dealer or casino supervisor shall announce "no spin".

  • 7.5 If the ball is propelled or falls out of the wheel, the dealer or casino supervisor shall announce "no spin". Upon retrieval the ball shall be examined by a supervisor.

  • 7.6 If any person interferes with the ball or the rotation of the wheel, the dealer or the casino supervisor shall announce "no spin".

  • 7.7 Once the dealer or a casino supervisor has announced "no spin", it shall be an invalid spin regardless of whether or not the ball comes to rest in one of the compartments prior to the dealer's attempt to remove the ball from the wheel.

  • 7.8 After a "no spin" the dealer shall return the ball to the previous winning number compartment and re-spin in accordance with rule 5.

 

8. General Provisions

  • 8.1 A person shall not, either alone or in concert with any other person, use or control at or near a gaming table or location related to the playing of a game a calculator, computer, or other electronic, electrical or mechanical apparatus or device that is capable, with respect to a game or a part thereof, of recording, projecting, analyzing or transmitting an outcome or the changing probabilities or the playing strategies to be used.

  • 8.2 Rule 8.1 shall not apply to use or control by an agent or employee of the casino operator or an inspector where such person is acting in the course of their duty.

  • 8.3 Where a casino supervisor is satisfied that a person has contravened any provision of rule 8.1, he/she may:

    • 8.3.1 declare that any wager made by the person is void;

    • 8.3.2 direct that the person shall be excluded from further participation in the game;

    • 8.3.3 exclude the person from the casino in line with the provisions of section 79 of the Act;

    • 8.3.4 cause the person(s) in possession of a prohibited device to be detained until such time as an inspector or a police officer has attended and assumed responsibility for the situation.

  • 8.4 A casino supervisor may invalidate the outcome of a game if:

    • 8.4.1 the game is disrupted by civil commotion, fire, riot, brawl, robbery, an act of God; or

    • 8.4.2 any fraudulent act is perpetrated by any person that, in the opinion of the casino supervisor, affects the outcome of the game. 

  • 8.5 Where the outcome of a game is invalidated under rule 8.4, all wagers made by the players for that particular result may be refunded provided that a casino supervisor may direct that the wager of any player referred to in rule 8.4.2 be forfeited.

  • 8.6 A player shall not be advised by an employee of the casino on how to play, except to ensure compliance with these rules.

  • 8.7 No spectator or any player wagering at any table may, unless requested by  a player, attempt to influence, influence or offer advice to that player regarding that player's decisions of play.

  • 8.8 A casino supervisor may close a gaming table at which players are present provided a sign showing the proposed time of closure has been displayed at the table for at least 20 minutes before the closure.

  • 8.9 A player who abstains from placing any wagers for three consecutive rounds of play, while all other seats or positions at the table are in use, may be required to vacate his/her seat or position.

  • 8.10 Players and spectators are not permitted to have side bets with or against each other.

  • 8.11 Any dispute or complaint concerning a casino game shall be referred for decision in the first instance to a game supervisor, subject to a review (if requested) by a casino supervisor. In the absence of a game supervisor the matter shall be referred in the first instance to a casino supervisor. The decision of the casino supervisor shall be final, subject to rule 8.12.

  • 8.12 Complainants in all unresolved disputes shall be advised of the presence of, and their right to consult, an inspector. Where a complainant requests review of the decision by an inspector, the inspector shall investigate the complaint in accordance with section 110 of the Act.

  • 8.13 A copy of these rules shall be made available for inspection upon request.



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