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Gaming Machine Rules
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1.
Definitions
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1.1 In these rules,
unless the contrary intention appears:
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"Act"
means the Casino Control Act 1992;
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"Authority"
means the New South Wales Casino Control Authority;
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"casino
promotional voucher" means a voucher of a nominated
value offered by the casino operator. A voucher may
be redeemed by a patron for an equivalent value in legal
tender, subject to compliance with any specified
conditions;
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"credit
meter" means the display on a gaming machine
showing the player’s credit
balance available for gaming or collection by the player;
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"electronic
gaming supervisor" means a person responsible
for the supervision
of gaming machines in the casino;
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"inspector"
means a person appointed under section 106 of the Act;
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"syndicated
play" means 3 or more players acting in concert
to affect the opportunity
of any person or persons to participate in a linked
jackpot arrangement;
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"Trackside"
means
a multi terminal gaming machine approved for use in
the Casino;
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"void"
means invalid with no result.
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2.
Playing of Gaming Machines
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2.1
The instructions on how
to play each gaming machine are displayed on the gaming
machine artwork or screen.
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2.2
Play options shall be in accordance
with the instructions as displayed on the gaming
machine’s artwork or screen. Such options shall be
initiated by the player
activating the relevant function(s) of the gaming
machine.
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2.3
The credit meter
can be incremented by:
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2.3.1
Australian legal tender (notes and/or coin of
acceptable denomination
as indicated on each individual machine);
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2.3.2
winnings from gaming machine play; or
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2.3.3
winnings from a linked jackpot;
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2.3.4
the centralized monitoring system transferring
credits to the gaming machine.
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2.4
Gaming machine play shall
be initiated by the player wagering credits from the
credit meter by activating the appropriate commencement
function.
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2.5 A player’s
winnings / prizes shall be displayed on:
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2.5.1
the gaming machine;
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2.5.2
jackpot display meter;
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2.5.3
associated prize display; or
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2.5.4
a combination of the above.
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2.6
Winnings from gaming machine play may increment the
credit meter (as per 2.3),
otherwise the winnings will be paid by manual payment
procedures approved
by the Authority.
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2.7
Credits displayed on the credit
meter may be collected at the end of any game
play.
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2.8
Credits may be paid by the gaming
machine returning coins to the drop tray unless
the accumulated credits, as indicated on the credit
meter are in excess of a
specified limit. Where the indicated credits exceed
the machine payout limit, these
credits shall be paid to the player manually by procedures
approved by the
Authority and the credits so paid shall be cancelled
from the credit meter.
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2.9
Where the number of credits cannot
be fully converted to coins, the residual credits
will remain on the credit meter. The player may elect
to be paid the residual
by manual payout procedures approved by the Authority.
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3.
Jackpots
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3.1
A progressive jackpot shall operate by adding a percentage
contribution of a gaming machine’s turnover to a progressive
jackpot pool, or pools. The number
of gaming machines contributing to that pool, or pools,
and the percentage contribution
of each gaming machine’s turnover allocated to the
pool(s) shall be configured
in accordance with procedures approved by the Authority.
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3.2
The winner of a progressive jackpot pool shall be
determined in accordance with
the specific rules of the game as displayed on the
machine artwork or screen.
The winner of the progressive jackpot pool shall win
the prize indicated
on the progressive jackpot display.
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3.3
A random mystery jackpot shall operate by adding a
percentage contribution of a
gaming machine’s turnover to a mystery jackpot pool(s).
The number of gaming
machines contributing to that pool, or pools, and
the percentage contribution
of each gaming machine’s turnover allocated to the
pool(s) shall be configured in accordance with procedures
approved by the Authority.
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3.4
The winner of a mystery jackpot shall be selected
at random by a process approved
by the Authority. The winning gaming machine number
of the mystery
jackpot pool and the prize won shall be indicated
on the mystery jackpot
display.
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3.5 Jackpot
wins, as indicated on the jackpot display, may be
paid to the player:
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3.6
In the event of a malfunction of either a jackpot
display meter or jackpot controller,
the casino operator may adjust, in accordance with
procedures approved
by the Authority, the value of the jackpot prize.
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4.
Payouts
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4.1
A player entitled to receive
a manual payout should verify the amount of the
payment and must acknowledge
receipt of that payment by signing the manual
payment form.
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4.2
The casino operator may request
a player to play out any credits where the
value of such credits
is less than $1. In the event the player declines
this request, the
casino operator shall process a manual payment to
the player, as per
cancelled credit procedures.
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4.3
The casino operator may withhold the payment of any
prize or coin issue, or demand
the return of any prize or coin issue, subject to
notification to and review
by an inspector, until such time as the casino operator
has completed an investigation
and made a determination.
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4.4
Wherever possible, prizes, coin issues and coin redemptions
payable by the casino
operator will be paid immediately to the player. However,
the casino operator
may:
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4.4.1
delay payment, subject to further verification
of the player’s entitlement, to
a mutually agreed time;
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4.4.2
pay the prize other than in a form requested by
the player; and
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4.4.3
request an appropriate form of personal identification
from the player.
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4.5
Gaming machine overpays are not the property of the
player. All coins in gaming
machines remain the property of the casino operator
until won by, or returned
to, a player in accordance with the approved rules
of the game.
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4.6
Any gaming machine or equipment malfunction shall
void gaming machine plays
and payouts.
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5.
General Provisions
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5.1
A player shall be entitled to play more than one gaming
machine at a time, unless
otherwise instructed by an electronic gaming machine
supervisor.
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5.2
The player of a gaming machine
is required to clear credits from the gaming
machine when a close of
play warning or notification is initiated.
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5.3
Players are required to notify
the casino operator in the event of any malfunction
of a gaming machine at which they are playing. Failure
to do so, and the
retention of any prizes, coin issues or free play
as a result of a gaming machine
malfunction, may be considered to be a contravention
of these rules.
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5.4
Tilting, rocking, or in any way
damaging or interfering with a gaming machine,
or attempting to operate
a machine except in the manner stated in rule
2.4 is prohibited,
and may be considered to be a contravention of these
rules.
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5.5
A person shall not, either alone
or in concert with any other persons, use or
control at or near a gaming
machine or location related to the playing of
gaming machines a calculator,
computer, or other electronic, electrical or
mechanical apparatus or
device that is capable, with respect to a gaming
machine or a part thereof,
of interfering with an outcome or the proper or
normal operation of a
gaming machine or a part thereof.
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5.6
Rule 5.5 shall
not apply to use or control by an agent or employee
of the casino operator
or an inspector where such person is acting in the
course of their
duty.
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5.7
Where an electronic gaming machine supervisor is satisfied
that a person has contravened
any provision of rule 5.3,
5.4, 5.5,
5.10, 5.11,
5.12 or
5.16 the electronic
gaming supervisor may:
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5.7.1
declare that any wager made whilst breaching the
rule is void;
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5.7.2
direct that the person shall be excluded from
further participation in playing
of gaming machines; or
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5.7.3
recommend the person be excluded from the casino
in line with the provisions
of section 79 of the Act.
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5.8
An electronic gaming machine
supervisor may invalidate the outcome of a
game if:
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5.8.1
the game is disrupted by civil commotion, fire,
riot, brawl, robbery, an act
of God; or
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5.8.2
any fraudulent act is perpetrated by any person
that, in the opinion of the
electronic gaming machine supervisor, affects
the outcome of the game.
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5.9
Where the outcome of a game is invalidated under rule
5.8, all wagers
made by the players
for that particular result may be refunded provided
that an electronic
gaming machine supervisor may direct that the wager
of any player referred
to in rule 5.8.2
be forfeited.
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5.10
Any person who engages
in Syndicated Play is in breach of these rules.
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5.11
Any person who induces a player
at a gaming machine to vacate a gaming machine,
or to engage in Syndicated Play is in breach of these
rules. Any person
who solicits such an inducement is also in breach
of these rules.
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5.12
A person who interferes with,
disturbs, or intimidates other gaming machine
patrons or casino employees
is in breach of these rules.
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5.13
Players and spectators are not permitted to have side
bets with or against each other.
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5.14
Any dispute or complaint concerning a casino game
shall be referred for decision
in the first instance to an electronic gaming attendant,
subject to a review
(if requested) by an electronic gaming supervisor.
The decision of the electronic
gaming supervisor shall be final, subject to rule
5.15.
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5.15
Complainants in all unresolved
disputes shall be advised of the presence of,
and their right to consult,
an inspector. Where a complainant requests review
of the decision by an
inspector, the inspector shall investigate the complaint
in accordance with
section 110 of the Act.
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5.16
Where, in the opinion of a gaming
machine supervisor, a person is not actively
playing a gaming machine
and is:
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5.16.1
occupying a gaming machine; or
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5.16.2
occupying an adjacent area such that it restricts
another patron from gaining
access to play a gaming machine; an
electronic gaming machine supervisor may direct
the person to vacate the gaming
machine or adjacent area. If a person refuses
to comply with this directive,
that person is in breach of these rules.
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5.17 A copy
of these rules shall be made available for inspection
upon request.
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6.
Trackside
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6.1 The
following rules will not apply in respect to the game
of Trackside: 2.1,
2.2, 2.3,
2.4, 2.7,
2.8, 2.9,
4.1,
4.2 and 5.2.
All other rules shall apply.
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6.2 Playing
of Trackside:
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6.2.1
The instructions on how to play will be available
for inspection upon request
at the location of each selling terminal.
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6.2.2
The prize scale for Trackside will be displayed
at the location of each selling
terminal.
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6.2.3
Entry in the game of Trackside will be either
by the player completing an approved
entry form or giving the terminal operator verbal
instructions and
paying the required wager.
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6.2.4
Notes or coin of Australian legal tender, chips,
casino promotional vouchers,
re-investment of winnings from tickets or the
transfer of credits
to the gaming machine by the central monitoring
system will be used
to play the game of Trackside.
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6.2.5
The player is responsible for checking the accuracy
of ticket details prior to
the commencement of a game.
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6.2.6
Tickets can be checked for winnings or refunds
by terminal operators entering
the ticket serial number at a selling terminal
using a scanner or numeric
keypad.
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6.2.7
Winnings or refunds for any un-played games can
be collected at the end of
any game.
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