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Rules of Craps
Read this article for supurb advice on craps strategy.
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1.
Definitions
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1.1 In these rules,
unless the contrary intention appears:
- "Act" means
the Casino Control Act 1992;
- "boxperson"
means a person responsible for the immediate
supervision of the operation of the game;
- "casino promotional
token or voucher" means a
token or voucher issued by the casino operator to
enable the player to have
one free wager at a gaming table
in the amount identified on the token or voucher.
Promotional tokens and vouchers
wagered at a table are forfeited
after the wager has been determined whether the
wager wins or loses. If the wager wins, the player is
to be paid the winnings in
chips;
- "casino supervisor"
means a person employed in a casino
in a managerial capacity relating to the conduct of
gaming and includes a games
supervisor;
- "come point"
means a total of 4, 5, 6, 8, 9 or 10 thrown
by the shooter on the next roll following placement
of a Come wager or a Don't Come wager;
- "come out
point" means a total of 4, 5, 6, 8, 9 or 10
thrown by the shooter on the
come out roll;
- "come out
roll" means the first roll of the dice at the
opening of the game and the
first roll of the dice after a decision
with respect to a Win Line wager and a Don't Win
wager has been effected;
- "dealer"
means a person responsible for the operation of
the game;
- "inspector"
means a person appointed under section 106
of the Act;
- "roll"
means the throw of the dice by the shooter;
- "7 Out"
means a total of 7 thrown by the shooter subsequent
to establishment of the come out point;
- "shooter"
means a player who throws the dice;
- "stickperson"
means a person responsible for the issuance,
collection and the announcement of the total of
the dice;
- "total"
means the sum of the numbers shown on the uppermost
sides of the two dice on any given roll;
- "void"
means invalid with no result.
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2.
Table Layout and Equipment
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- 2.1 The game of
Craps shall be played on a table, oblong in shape
with rounded corners
and high walled sides.
- 2.2 The layout
cloth of the table shall display the name and/or logo
of the casino,
shall have areas designated for the placement of wagers.
- 2.3 A set of five
dice shall be present at the table at the commencement
of play. The sides of
each die shall be numbered by the use of dots
from one to six, so arranged
that the sum of the numbers of any pair
of opposite sides on each die is seven.
- 2.4 The following equipment
shall also be used:
- 2.4.1 a dice bowl
for the retention of all dice not in active play;
- 2.4.2 a stick
designed for the stickperson to retrieve and/or
pass the dice;
- 2.4.3 a puck,
being a plastic disc, marked "On" and
"Off" on alternate
sides to denote the come out point on the table
layout;
- 2.4.4 marker buttons
marked with:
- 2.4.4.1 "Off"
- 2.4.4.2 "On"
- 2.4.4.3 "Lay"
- 2.4.4.4 "Buy"
- 2.5 The table shall
have a drop box attached to it.
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3.
Dice: Retention and Selection
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- 3.1 The stickperson,
positioned at the middle of the table directly opposite
the boxperson, shall be responsible for the control
of the dice.
- 3.2 At the commencement
of play, the stickperson shall offer the set of
dice to the player immediately
to the left of the boxperson. If that player
rejects the dice, the stickperson shall offer the
dice to each of
the other players in turn, clockwise around the table
until one of the
players accepts the dice.
- 3.3 The first
player to accept the dice when offered shall become
the shooter who
shall select and retain two of the dice. The remaining
dice of the set shall
be returned to the dice bowl which shall be
placed immediately in
front of the stickperson.
- 3.4 In the event of
a die or dice going off the table the following procedures
shall be implemented:
- 3.4.1 an immediate
effort shall be made to retrieve the die or
dice;
- 3.4.2 the
remaining dice shall be offered to the shooter
to select new
dice. The shooter may select new dice or
request the original
dice back again.
- 3.5 If the missing
die or dice are found they shall be checked by the
boxperson, then:
- 3.5.1 if requested
by the player, returned to him/her; or
- 3.5.2 otherwise
placed back in the dice bowl.
- 3.6 In the event
that two dice are lost a new set of dice shall be
placed at the table
and the remaining dice of the set previously in use
shall be removed from
the table. To avoid any delay in the game,
the shooter at the time
of the dice becoming lost shall be allowed to
continue with the remaining
dice of the original set.
- 3.7 It shall be
the option of the shooter after any roll, either to
pass the dice or
remain the shooter except that:
- 3.7.1 the
shooter shall pass the dice upon throwing a 7
Out; and
- 3.7.2 the
boxperson may order the shooter to pass the dice
if the shooter
unreasonably delays the game, repeatedly
makes invalid rolls
or contravenes the rules of the game.
- 3.8 When a shooter
relinquishes the dice in the course of play, the dice
are offered to:
- 3.8.1 the player
having either a Win Line or Don't Win wager, immediately
to the left of the previous shooter: and,
- 3.8.2 if that
player does not accept, to the next player having
such a wager, in turn
clockwise around the table.
- 3.9 In the event
there is no player available to accept the dice and
any undetermined
wager remains, the stickperson shall throw the dice
until a determination
has been reached or a 7 Out is thrown.
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4.
The Throw of the Dice
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- 4.1 To be eligible to
throw the dice a player must have a wager on the Win
Line or the Don't Win.
- 4.2 Upon selection
of the dice, the player shall throw the two selected
dice (the come out roll)
so that they leave his/her hand simultaneously
and in a manner calculated to cause them to strike
the end of the table furthest
from him/her.
- 4.3 Following
the come-out roll, a wager must remain on the Win
Line or the Don't
Win on each succeeding roll for the player to be able
to continue as
the shooter.
- 4.4 When the dice come
to rest from a valid throw:
- 4.4.1 the stickperson
shall at once call out the total;
- 4.4.2 only
one face on each die shall be considered as
uppermost, which will
be the face of the die opposite the obstruction.
- 4.4.3 in the
event of a dispute as to which face is uppermost,
the decision of the
boxperson shall be final.
- 4.5 After calling
the throw, the stickperson shall collect the dice
and bring them
to the center of the table. All wagers decided by
that throw shall
then be settled, following which the stickperson shall
pass the dice to the shooter
for the next throw.
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5.
Invalid Throws
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- 5.1 A throw shall
be invalid when the boxperson or stickperson calls
"no roll".
- 5.2 The call of "no
roll" may be made if:
- 5.2.1 the
dice do not leave the shooter's hand simultaneously;
or
- 5.2.2 either
(or both) of the dice fail to strike an end of
the table;
or
- 5.2.3 for
any other reason the boxperson or stickperson
considers the throw
to be irregular; or
- 5.2.4 any other
irregularity has occurred.
- 5.3 The call of "no
roll" shall be made if:
- 5.3.1 either or
both the dice come to rest off the table;
- 5.3.2 one die comes
to rest on top of the other;
- 5.3.3 either
or both the dice come to rest on the chips
constituting the craps
float located in front of the boxperson;
- 5.3.4 either
or both the dice come to rest in the dice bowl
in front of
the stickperson or on one of the rails
surrounding the table;
- 5.3.5 either
or both the dice are cocked in such a way that
it would be
impossible to call it’s natural fall;
- 5.3.6 if any
person other than the designated shooter picks
up the dice
and throws them;
- 5.3.7 a fraudulent
device or technique is used in the roll of the
dice; or
- 5.3.8 dice
other than those approved for the game are used
in the roll.
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6.
Wagers
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- 6.1 The wagers defined
in this rule shall be the permissible wagers by a
player at the game of Craps:
- 6.1.1 "Win
Line" bet means a wager placed immediately
prior to the
come out roll, which shall:
- 6.1.1.1 win if,
on the come out roll:
- 6.1.1.1.1
a total of 7 or 11 is thrown; or
- 6.1.1.1.2
a total of 4, 5, 6, 8, 9 or 10 is
thrown and that
total is thrown
again before a total of 7
appears;
- 6.1.1.2 lose if,
on the come out roll:
- 6.1.1.2.1
a total of 2, 3 or 12 is thrown;
or
- 6.1.1.2.2
a total of 4, 5, 6, 8, 9 or 10 is
thrown and a
total of 7 subsequently
appears before that
total is thrown again;
- 6.1.2 "Don't
Win" bet means a wager placed immediately prior
to the come out roll
which shall:
- 6.1.2.1 win if,
on the come out roll:
- 6.1.2.1.1
a total of 3 or 12 is thrown; or
- 6.1.2.1.2
a total of 4, 5, 6, 8, 9 or 10 is
thrown and a
total of 7 subsequently
appears before that
total is thrown again;
- 6.1.2.2 lose if,
on the come out roll:
- 6.1.2.2.1
a total of 7 or 11 is thrown; or
- 6.1.2.2.2
a total of 4, 5, 6, 8, 9 or 10 is thrown
and that total is thrown
again before a total of 7
appears;
- 6.1.2.3
be void if, on the come out roll a total of
2 is thrown.
- 6.1.3 "Come"
bet means a wager placed at any time after the
come out roll which
shall:
- 6.1.3.1
win if, on the roll immediately following
placement of such
wager:
- 6.1.3.1.1
a total of 7 or 11 is thrown; or
- 6.1.3.1.2
a total of 4, 5, 6, 8, 9 or 10 is
thrown and that
total is thrown
again before a total of 7
appears;
- 6.1.3.2
lose if, on the roll immediately following
placement of such
wager:
- 6.1.3.2.1
a total of 2, 3 or 12 is thrown;
or
- 6.1.3.2.2
a total of 4, 5, 6, 8, 9 or 10 is
thrown and a
total of 7 subsequently
appears before that
total is thrown again.
- 6.1.4 "Don't
Come" bet means a wager placed at any time
after the come
out roll which shall:
- 6.1.4.1
win if, on the roll immediately following
placement of such
wager:
- 6.1.4.1.1
a total of 3 or 12 is thrown; or
- 6.1.4.1.2
a total of 4, 5, 6, 8, 9 or 10 is
thrown and a
total of 7 subsequently
appears before that
total is thrown again;
- 6.1.4.2
lose, if on the roll immediately following
placement of such
wager:
- 6.1.4.2.1
a total of 7 or 11 is thrown; or
- 6.1.4.2.2
a total of 4, 5, 6, 8, 9 or 10 is
thrown and that
total is thrown
again before a total of 7
appears;
- 6.1.4.3
be void, if on the roll immediately following
placement of such
wager, a total of 2 is thrown.
- 6.1.5 "Behind
the Win Line" means an additional wager made
by a player, whenever
that player has made a Win Line wager
and a total of 4, 5, 6, 8, 9 or 10 is thrown on
the come out
roll, which shall:
- 6.1.5.1
be limited to double the amount of the Win
Line wager;
- 6.1.5.2 win if
the Win Line wager wins; or
- 6.1.5.3 lose if
the Win Line wager loses.
- 6.1.6 "Behind
the Don't Win" means an additional wager made
by a player, whenever
that player has made a Don't Win wager
and a total of 4, 5, 6, 8, 9 or 10 is thrown on
the come out
roll, which shall:
- 6.1.6.1
be an amount so calculated to provide
winnings not exceeding
double the amount of the
Don't Win wager;
- 6.1.6.2 win if
the Don't Win wager wins; or
- 6.1.6.3 lose if
the Don't Win wager loses.
- 6.1.7 "Behind
the Come" means an additional wager made by
a player, whenever that
player has made a Come wager and
a total of 4, 5, 6, 8, 9 or 10 is thrown on the
roll immediately
following placement of that wager, which
shall:
- 6.1.7.1
be limited to double the amount of the Come
wager;
- 6.1.7.2 win if
the Come wager wins; or
- 6.1.7.3 lose if
the Come wager loses.
- 6.1.8 "Behind
the Don't Come" means an additional wager
made by a player, whenever
that player makes a Don't Come
wager and a total of 4, 5, 6, 8, 9 or 10 is thrown
on the roll immediately
following placement of that wager,
which shall:
- 6.1.8.1
be an amount so calculated to provide
winnings not exceeding
double the amount of the
Don't Come wager;
- 6.1.8.2 win if
the Don't Come wager wins; or
- 6.1.8.3 lose if
the Don't Come wager loses.
- 6.1.9 "Hardways"
means a wager made at any time on a selected
hardway (hard 4, hard 6, hard 8 or hard 10)
which shall win if the
selected total is thrown the hardway
(i.e. with the two dice showing the same value)
before the selected
total is thrown in any other way, or before
a total of 7 is thrown;
- 6.1.10 "Place
Bet to Win" means a wager made at any time
on any of the
numbers 4, 5, 6, 8, 9 or 10 which shall:
- 6.1.10.1
win if the number on which the wager was placed
is thrown before a total of 7 is thrown;
or
- 6.1.10.2
lose if a total of 7 is thrown before the
number is thrown.
- 6.1.11 "Place
Bet to Lose" means a wager made at any time
against any of the numbers
4, 5, 6, 8, 9 or 10 which shall:
- 6.1.11.1
win if a total of 7 is thrown before the
number against which
the wager is placed is thrown;
or
- 6.1.11.2
lose if the number against which the wager is
placed is thrown
before a total of seven is thrown.
- 6.1.12 "Any
Craps" means a one roll wager made at any time,
which shall win if a
total of 2, 3 or 12 is thrown on the roll
immediately following placement of the wager and
shall lose if any other
total is thrown.
- 6.1.13 "Craps
Two" means a one roll wager made at any time,
which shall win if a
total of 2 is thrown on the roll immediately
following placement of the wager and shall
lose if any other total
is thrown.
- 6.1.14 "Craps
Three" means a one roll wager made at any time,
which shall win if a
total of 3 is thrown on the roll immediately
following placement of the wager and shall
lose if any other total
is thrown.
- 6.1.15 "Craps
Twelve" means a one roll wager made at any
time, which shall win
if a total of 12 is thrown on the roll immediately
following placement of the wager and shall
lose if any other total
is thrown.
- 6.1.16 "Eleven"
means a one roll wager made at any time,
which shall win if a
total of 11 is thrown on the roll immediately
following placement of the wager and shall
lose if any other total
is thrown.
- 6.1.17 "Field"
bet means a one roll wager made at any time
which shall win if any
of the totals of 2, 3, 4, 9, 10, 11 or 12
is thrown on the roll immediately following placement
of such wager and shall
lose if any other total is thrown.
- 6.1.18 "Any
Seven" means a one roll wager made at anytime,
which shall win if a
total of 7 is thrown on the roll immediately
following placement of the wager and shall
lose if any other total
is thrown.
- 6.1.19 "Big
6" means a wager made at any time, which shall
win if a total of 6
is thrown before a total of 7 and shall lose
if a total of 7 is thrown before a total of 6.
- 6.1.20 "Big
8" means a wager made at any time, which shall
win if a total of 8
is thrown before a total of 7 and shall lose
if a total of 7 is thrown before a total of 8.
- 6.1.21 "Horn"
bet means a one roll wager made at any time,
which shall win if any
of the totals of 2, 3, 11 or 12 are thrown
on the roll immediately following placement of
the wager and shall
lose if any other total is thrown.
- 6.1.22 "Horn
High" bet means a one roll wager made at any
time which shall:
- 6.1.22.1
be placed in units of five, with four units
wagered as a Horn
wager and an additional
- unit wagered
on one of the numbers of 2, 3, 11
or 12 as nominated by the player;
- 6.1.22.2
win if any of the totals of 2, 3, 11 or 12 are
thrown on the roll
immediately following placement
of the wager; or
- 6.1.22.3 lose
if any other total is thrown.
- 6.1.23 "Crap-Eleven"
means a one roll wager made at any time,
which shall win if a
total of 2, 3, 11 or 12 is thrown on the
roll immediately following placement of the wager
and shall lose if any
other total is thrown.
- 6.1.24 "Buy"
bet means a wager the same as a Place Bet to Win,
as defined in rule 6.1.10,
except that the player shall have
the option of receiving true odds on these bets
in return for
which, the player shall pay a commission at
the time of placement
equal to 5% of the wager.
- 6.1.25 "Lay"
bet means a wager the same as a Place Bet to
Lose, as defined in
rule 6.1.11 except that the player has the
option of receiving true odds on these wagers in
return for which, the
player shall pay a commission at the
time of placement equal to 5% of the amount that
the player could win.
- 6.2 All wagers shall
be made by placing chips, and/or casino promotional
tokens or vouchers on the appropriate wagering areas
of the layout.
- 6.3 All wagers should
be made before the dice are thrown but they may
be made between the time
the dice leave the shooter’s hand and the time
the dice come to rest provided that they are accompanied
by chips or casino
promotional tokens or vouchers and confirmed
orally by the dealer and
a box person.
- 6.4 A wager may
be removed or reduced at any time prior to a roll that
decides the outcome of such
wager except that a Win Line wager and
a Come wager shall not be removed or reduced after a
come out point or
a come point is established with respect to such wager.
- 6.5 A Don't Win
wager or a Don't Come wager may be removed or
reduced at any time but
may not be replaced or increased after such
removal or reduction.
- 6.6 Buy and Place Bets
to Win, Behind the Come and Hardway wagers:
- 6.6.1 shall
be inactive on any come out roll unless called "On"
by the player and confirmed
by a dealer or boxperson through
placement of an "On" marker button on
top of a wager
made by that player;
- 6.6.2 may be called
"Off" or "On" at any time.
- 6.7 Where it is
not possible to pay a wager exactly in chips it shall
be paid to the next
highest amount to which payment can be made in
chips.
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7.
Minimum and Maximum Wagers
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- 7.1 The minimum
and maximum wagers permitted by a player shall be
shown on a sign at the table.
Unless stated on the sign, wagers are not
required to be made in multiples of the minimum. The
sign may also state
the minimum unit in which wagers may be made above
the table minimum.
- 7.2 Any wager less
than the stated minimum or greater than the stated
maximum made by a player
and not rejected prior to the dice coming
to rest shall be treated as a valid wager.
- 7.3 A casino supervisor
may alter the limits on a gaming table at any
time except that a minimum
wager can only be changed to a higher minimum
if a sign indicating the new minimum and proposed time
of change has been displayed
at the table at least 20 minutes before
the change.
- 7.4 A casino supervisor
may allow a player to wager in excess of the
stated maximum provided
that a sign denoting the new minimum and
maximum wagers for that player is placed on an appropriate
area of the table.
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8.
Settlement Odds
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8.1 Winning
wagers at the game of Craps shall be paid at the odds
listed below:
| Wager |
Odds |
| Win
Line |
1
to 1 |
| Don't
Win |
1
to 1 |
| Come |
1
to 1 |
| Don't
Come |
1
to 1 |
Behind
the Win Line:
-Come out point of 6 or 8
-Come out point of 5 or 9
-Come out point of 4 or 10 |
6 to 5
3 to 2
2 to 1 |
Behind
the Don't Win:
-Come out point of 6 or 8
-Come out point of 5 or 9
-Come out point of 4 or 10 |
5 to 6
2 to 3
1 to 2 |
Behind
the Come:
-Come point of 6 or 8
-Come point of 5 or 9
-Come point of 4 or 10 |
6 to 5
3 to 2
2 to 1 |
Behind
the Don't Come:
-Come point of 6 or 8
-Come point of 5 or 9
-Come point of 4 or 10 |
5 to 6
2 to 3
1 to 2 |
Hardways:
-Four (4)
-Six (6)
-Eight (8)
-Ten (10) |
7.5 to 1
9.5 to 1
9.5 to 1
7.5 to 1 |
Place
Bets to Win:
-Four (4)
-Five (5)
-Six (6)
-Eight (8)
-Nine (9)
-Ten (10) |
9 to 5
7 to 5
7 to 6
7 to 6
7 to 5
9 to 5 |
Place
Bets to Lose:
-Four (4)
-Five (5)
-Six (6)
-Eight (8)
-Nine (9)
-Ten (10) |
5 to 11
5 to 8
4 to 5
4 to 5
5 to 8
5 to 11 |
| Any Craps |
7.5
to 1 |
| Craps
Two |
33
to 1 |
| Craps
Three |
16
to 1 |
| Craps
Twelve |
33
to 1 |
| Eleven |
16
to 1 |
| Any
Seven |
4
to 1 |
Field:
-3, 4, 9, 10, or 11
-2 or 12 |
1 to 1
2 to 1 |
| Big
6 |
1
to 1 |
| Big 8 |
1
to 1 |
Crap-Eleven:
-2, 3 or 12
-11 |
7.5 to 1
16 to 1 |
Buy Bets:
-4 to win
-5 to win
-6 to win
-8 to win
-9 to win
-10 to win |
2 to 1
3 to 2
6 to 5
6 to 5
3 to 2
2 to 1 |
Lay
Bets:
-4 to lose
-5 to lose
-6 to lose
-8 to lose
-9 to lose
-10 to lose |
1 to 2
2 to 3
5 to 6
5 to 6
2 to 3
1 to 2 |
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9.
General Provisions
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- 9.1 A person shall
not, either alone or in concert with any other
person, use or control at
or near a gaming table or location related to
the playing of a game a calculator, computer, or other
electronic, electrical
or mechanical apparatus or device that is capable, with
respect to a game or a part
thereof, of recording, projecting, analyzing
or transmitting an outcome or the changing probabilities
or the playing strategies
to be used.
- 9.2 Rule 9.1 shall
not apply to use or control by an agent or employee
of the casino operator or
an inspector where such person is acting in
the course of their duty.
- 9.3 Where a casino
supervisor is satisfied that a person has contravened
any provision of rule 9.1, he/she may:
- 9.3.1 declare that
any wager made by the person is void;
- 9.3.2 direct
that the person shall be excluded from further
participation in the
game;
- 9.3.3 exclude
the person from the casino in line with the
provisions of section
79 of the Act;
- 9.3.4 cause
the person(s) in possession of a prohibited device
to be detained until
such time as an inspector or a police officer
has attended and assumed responsibility for the
situation.
- 9.4 A casino supervisor
may invalidate the outcome of a game if:
- 9.4.1 the game
is disrupted by civil commotion, fire, riot,
brawl, robbery, an act
of God; or
- 9.4.2 any fraudulent
act is perpetrated by any person that, in
the opinion of the casino
supervisor, affects the outcome of
the game.
- 9.5 Where the outcome
of a game is invalidated under rule 9.4, all
wagers made by the players
for that particular result may be refunded
provided that a casino supervisor may direct that the
wager of any player referred
to in rule 9.4.2 be forfeited.
- 9.6 A player shall
not be advised by an employee of the casino on how
to play, except to ensure
compliance with these rules.
- 9.7 No spectator
or any player wagering at any table may, unless
requested by a player, attempt
to influence, influence or offer advice
to that player regarding that player's decisions of
play.
- 9.8 A casino supervisor
may close a gaming table at which players are
present provided a sign
showing the proposed time of closure has been
displayed at the table for at least 20 minutes before
the closure.
- 9.9 A player who
abstains from placing any wagers for three consecutive
rounds of play, while all other seats or positions at
the table are in
use, may be required to vacate his/her seat or position.
- 9.10 Players and
spectators are not permitted to have side bets with
or against each other.
- 9.11 Any dispute
or complaint concerning a casino game shall be
referred for decision in
the first instance to a game supervisor, subject
to a review (if requested) by a casino supervisor. The
decision of the casino supervisor
shall be final, subject to rule 9.12.
- 9.12 Complainants
in all unresolved disputes shall be advised of the
presence of, and their right
to consult, an inspector. Where a
- complainant requests
review of the decision by an inspector, the inspector
shall investigate the complaint in accordance with section
110 of the Act.
- 9.13 A copy of these
rules shall be made available for inspection upon
request.
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