-->
Casino Tutorials / Craps Tutorials |
Don't pass Bet
Opposite of pass line bet: On the come-out roll you win on a 2, 3, or 12. You lose if a 7 or 11 comes up on the first throw. You win if the shooter throws a 7 before making the pass-line point. Because there are only 4 ways to win (1 way to throw a 2 + 2 ways to throw a 3 + 1 way to throw a 12) and 8 ways to lose (6 ways to throw a 7 + 2 ways to throw a 11), the house has a 2:1 favor over you.
Come Bet
You are betting on the very next throw: You win even money if 7 or 11 comes up, and lose on 2, or 3 (12 is a tie). If none of these numbers are thrown, your bet will go on the number that already appeared, and you will win when that number is thrown again. You will win if a 7 appears first. Because there are 8 ways to win (6 ways to throw a 7 + 2 ways to throw a 11) and only 3 ways to lose (1 way to throw a 2 + 2 ways to throw a 3), you have a 8:3 favor over the house.
Don't come Bet
Opposite of come bet: You win even money if 12 or 3 comes up, and lose on 7, or 11 (2 is a tie). If none of these numbers are thrown, your bet will go on the number that already appeared, and you will win when if a 7 appears first. Because there are only 3 ways to win (2 ways to throw a 3 + 1 way to throw a 12) and 8 ways to lose (6 ways to throw a 7 + 2 ways to throw a 11), the house has a 8:3 favor over you.
Place Bet
You select an imaginary come-out point and place your money on that number. The payout is 9:5.
Buy Bet
Place bet on 4 or 10, with a $20 minimum wager, and a 5% commission. The payout is 2:1.
Lay Bet
Opposite of buy bet because you win on 7 and lose when the point comes up. $20 minimum wager, and 5% commission. The payout is 2:1.
Field Bet
You bet that the next throw is a 2, 3, 4, 9, 10, 11, or 12. You win even money on 3, 4, 9, 10, or 11. You win double on 2 or 12, and some casinos pay triple on 12. You lose if 5, 6, 7, or 8 appears. Because there are only 16 ways to win and 20 ways to lose, the house has a 5:4 favor over you.
Big 6 & Big 8
You win even money when a 6 or 8 is rolled. You lose if 7 comes up. Nothing happens when other numbers appear. You can remove this bet at any time. Because there are 10 ways to win (5 ways to throw a 6 + 5 ways to throw a 8) and only 6 ways to lose (6 ways to throw a 7), you have a 5:3 favor over the house. Since the house advantage is 9.09% this is a very poor bet.
Proposition Bet
Two or Twelve
You bet that the next roll is 1-1 or 6-6. The payout is 30:1 but the house edge 11.1%.
Three or Even
You bet that the next roll is 1-2 or 5-6. The payout is 15:1 but the house edge 11.1%.
Horn
You bet that the next roll is a 2, 3, 11, or 12. Your money is spread over these four numbers (so a $4 horn bet has $1 on each of the four numbers). The payout for a 2 or 12 is 30:1. The payout for a 3 or 11 is 15:1.
Example: $4 horn bet -> A 12 appears -> You win $30 on 12 and lose $3 on 2, 3 and 11.
Any Seven
You bet that the next roll is a 7. The payout is 4:1 but the house edge 16.67%.
Any Craps
You bet that the next roll is a 2, 3, or 12. The payout is 7:1 but the house edge 11.1%. If you lose your pass line bet because of a craps (2, 3, or 12) you at least win on this bet.
Craps-Eleven (C & E)
You bet that the next roll is a 2, 3, 11, or 12. The payout for a 2, 3 or 12 is 3:1. The payout for a 11 is 7:1.
Hardways
You bet that the shooter will roll a number the hard way (as a pair) before the 7 and before the number rolls in the easy way (not as a pair).
Example: You bet on hard-4 (4-4) which totals 8. You lose if 8 comes up any other way (3-5 or 2-6) and if a 7 appears.
Dealer
The Boxman oversees the game, watches everything, and resolves any disputes.
The two Dealers pay off winnings, collect chips on losses and make change for players.
The Stickman is responsible for the handling of the dice and all proposition bets. He announces each roll, advertises betting options to the players and sets the pace of the game.
The Chips
Dealers are forbidden to take money from customers' hands. To exchange money for chips, place the money in front of the dealer and say: "Change." The Dealer then takes the money and passes it to the Boxman, who will count it and tell the dealer the amount. The Dealer will place your chips in front of you.
New Shooter
The Stickman pushes five dice to a new Shooter, he then selects any two, and the Stickman collects the remaining dice. In order to throw the dice, you must have a pass-line or a don't-pass wager. If you don't want to, you can pass and let the next person shoot.
Dice Odds
The odds of rolling a particular number is based on the number of possible ways you can roll that number. Each dice has 6 possible numbers. Since you are rolling 2 dice, there are 6 + 6 = 12 possible numbers to throw and 6 x 6 possible ways you can roll that numbers: